You Take the Orders. You Take the Risks
Field Commander: Rommel (Deluxe Edition) and Field Commander: Alexander put you in full control of two of history’s greatest military minds. Designed for Solo play, these games recreate real-world campaigns with tactical depth and operational decisions that test your judgment at every step.
In Field Commander: Rommel, you lead Erwin Rommel through:
- France 1940 – the blitzkrieg that stunned Europe
- North Africa 1941 – brutal desert warfare and logistical chess
- D-Day 1944 – the last stand against overwhelming Allied forces
Each campaign presents a distinct challenge: fast offense, fluid maneuvering, or desperate defense — and each reacts to your decisions in real time through a well-structured AI system.
In Field Commander: Alexander, you take the throne in 338 BC, just before the Battle of Chaeronea. From there, your legacy unfolds across campaigns like the Granicus River as you lead the Macedonian empire across Asia, one decisive battle and political gamble at a time.

Specific Campaign Goals. Real Consequences
Every mission comes with clearly defined objectives — you’ll either complete them or watch history take a different turn.
Rommel – North Africa 1941:
- Victory: Hold Cairo.
- Defeat: If the Allies take Tripoli, you lose.
- You’ll be outnumbered and undersupplied. Use maneuver warfare, timing, and hard choices to stay ahead.
Rommel – France 1940 (Ghost Division):
- Push fast and seize all three Allied objectives before time runs out.
- Minimal forces, no room for error. The faster you win, the higher your final score.
Rommel – D-Day 1944:
- Hold back Allied momentum as long as possible.
- You’re on the defensive here — a pure attrition campaign. Every hour you delay the inevitable counts.
Alexander – Granicus Campaign:
- Cross into Persian territory and achieve victory before the campaign timer runs out.
- The fewer turns it takes, the more glory (Victory Points) you earn.
- Fail to meet the objective in time? The campaign is lost — no second chances.
Campaigns in both games can be played individually or linked as a “career,” where previous wins or losses shape the next operation. The better your performance, the stronger your starting position for the next battle.

Strategic Systems That Reward Tough Choices
Rommel features an “Operation Plan / Battle Plan” chit system that simulates Allied moves and reactions. The AI controls reinforcements, combat tactics, and movement based on real-world doctrine. Your own units level up with combat success, meaning experience becomes a valuable asset across the campaign.
Alexander integrates more than just military units. Alongside infantry, archers, phalanxes, and cavalry, you’ll command advisers, spies, courtesans, and scholars — and use them to manipulate diplomacy, reconnaissance, and morale. You decide whether to negotiate, delay, or strike — but you’ll always feel the pressure of time, terrain, and enemy strength.

Modern Commander in Tabletopia
Tabletopia offers a clean, high-fidelity interface to play both titles with no physical components, no shuffling, and no table setup. Perfect for focused solo sessions, you get:
- Fully zoomable digital maps (France, North Africa, Persia, India, and more)
- Custom counters, logs, and turn trackers
- Cloud saves — pause your campaign and resume later
- The same feel as the boxed edition, streamlined for solo strategy
Tabletopia becomes your digital command center — accessible from any browser or device.

Player Feedback: “Feels Like Command”
Players worldwide praise the Field Commander system for its depth, clarity, and replay value. Rommel's campaigns are described as "tense, exacting, and ruthlessly fair." The North Africa scenario, in particular, is a standout — with long odds and razor-thin margins, it rewards players who think two steps ahead.
Alexander is often called "more than a wargame" — with political and philosophical choices woven into its structure. Many players enjoy the feeling of shaping not just battles, but history itself.
“Rommel isn’t just about pushing tanks. It’s about timing, pressure, and knowing when to pull back or hit hard. Best solo WWII experience I’ve had.”— Tabletopia Player
“Alexander felt alive. The campaigns are quick to learn, but tough to master. And when you link them together… you feel like you’re writing your own history book.” — Community Review

Final Orders: Engage
Whether you favor lightning mechanized warfare or ancient conquest through force and influence, Field Commander: Rommel and Field Commander: Alexander deliver real tactical satisfaction.
- Playtime: ~2 hours per campaign
- Solo-only: No opponent required — you are the Commander
- Instant access via Tabletopia: Nothing to download or install
- Replay value: Multiple campaigns, branching outcomes, scalable difficulty
No fluff. No distractions. Just you, the map, and the decisions that win wars.
Take command as Rommel or Alexander — deploy now on Tabletopia